
Explore a continent still scarred by the terrible Spellblaze from ages past, teeming with wild beasts, monsters, trolls and giants. You are an adventurer, seeking your fortune in the open world, investigating ruins and mysteries in search of riches and powers. Some even say the orcs are not all dead, and muster their strength in dark places.

But there are still untamed forests, cursed lands, marauding bandits, sealed dungeons of undead, and whispers spread of hidden cults of mages. After millennia of war the orcs are extinct, the advanced races have allied together, and the evils of magic have been repressed. The continent of Maj’Eyal lives in a relative peace. With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers. Also not really a professional engine.Tales of Maj’Eyal (ToME) is a free, open source roguelike RPG, featuring tactical turn-based combat and advanced character building. It's pretty easy to use, but not to extend. It's pretty much meant to be used to create classic 90s JRPGs. Game Maker - More 2D Oriented than Unity and Unreal, but generally considered a hobby engine and not a professional one. The downsides are that its 2D Tools aren't as good as Unity's and overall it's a pretty complex engine.


This means it's easier to learn how to create logic in the engine. In Unreal engine you program using a visual scripting language instead of a written one. Unreal is pretty much the best generic 3D Engine out there in terms of features. Unreal engine - Unity's strongest competitor. In order to work with Unity you have to learn to program using C#. It is very powerful and has a bunch of 2D tools that might be useful to you, like tilemap.

Here are a bunch of engines, their pros and cons : There is no engine that is meant for building Tactical RPGs.
